Posts by users exceeding once per day are subject to removal at moderator discretion.Self promotion of content hosted outside of Reddit (YouTube channel, Twitch, Instagram, etc) limited to once per month if active on the subreddit (specifically comments) and once per three months if not.Do not use this subreddit to question moderation of another social platform. VRchat, the VRchat discord, and this subreddit have similar community standards.No VRChat Account Sharing or Ban Evasion.No solicitation/commission that's not self post in excess of once per three month.No Asset Reverse Engineering, Stealing, Extraction, or "Ripping" Content.No Disclosure of Personal Information - “Doxxing”, “Personal Information”, “Callout”, “Naming and shaming”.No Impersonation of VRChat Employees or Subreddit Mods.(Must be 13 or older to use the VRChat program) Be 18 or older to participate in the subreddit.Nth Rule - Follow the VRChat Community Guidelines - This subreddit is here to support the VRChat app so will respect the rules of the developers. Please read the full Subreddit Rules for more detail Check out Creating Content for VRChat on Oculus Quest for more details.The VRChat Sub stands against extortionate API prices. If you’re building content for VRChat on the Oculus Quest, you should also be building for Android. If it does not, then go to File > Build Settings., select PC, Mac & Linux Standalone, then click Switch Platform in the bottom left. After the project is open, check the title bar to ensure it ends with PC, Mac & Linux Standalone.For avatars, it is sufficient to keep your avatars in separate scenes… but you may want to split your avatar project up if you have a ton of avatars.It is also STRONGLY recommended for creating a new project for each separate world you create.It is strongly recommended to save your projects on external drives or on a separate hard drive that has plenty of space.Only the “Built-In Render Pipeline” is supported, sometimes referred to as the “legacy” or “3D” renderer. VRChat does not use the HDRP or LWRP/ URP rendering pipelines offered by Unity. SDK Docs: HDRP and LWRP/URP Unsupported # The current Unity version in use by VRChat is Unity 2019.4.31f1.Įnsure you are using this exact version! Download SDK # You cannot use a Steam, Oculus, or Viveport account to upload content. You must have a VRChat account of at least “New User” Trust Rank to upload content. Requirements to unlock world & avatar building # If you have experience with using the Altspace Uploader you will find the experience very relatable and understand a lot of the familiar settings. If you are new to VRChat SDK beyond the basic knowledge of Unity required using the SDK to upload a demo scene is relatively simple. Enable Worlds Beta & Early Access Program.Changing your online status & pausing messages.Editing your home space and accessing world editor.How to create a public group on AltSpace (Kit & Template Sharing).How to find kits & templates on AltSpaceVR.How to create a quick event inside Altspace.Changing MRE Controls (Attachments MRE). Tips for improving performance in your VR worlds.Editing the Altspace Loading Screen (Purgatory).Formatting AltspaceVR groups & event pages.Removing the existing AltspaceVR Uploader.Unity 2020 Bug: Skybox not updating or changing.How to add Nav Mesh teleport layer (Layer 14).How to update materials to URP Unity 2020.How to install the AltspaceVR Uploader Package into Unity.How to build and upload a template with AltSpaceVR Uploader.
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